Browsing by Subject "physically based modeling"
Now showing items 1-4 of 4
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One common research area in computer graphics involves the real-time simulation of water surfaces. Uses of water simulation in movies or video games commonly include simulating large bodies of water, such as oceans or ...
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(Texas A&M University, 2004-09-30)Computers are being employed in a variety of ways by a variety of individuals to create imagery. Much work has been done to accurately model natural phenomena in the context of computer graphics as well as model specific ...
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(Texas A&M University, 2004-09-30)Physically based space planning is a means for automating the conceptual design process by applying the physics of motion to space plan elements. This methodology provides for a responsive design process, allowing a designer ...
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(Texas A&M University, 2004-11-15)We present a method for representing seams in clothing animation, and its application in simulation level of detail. Specifically we consider cloth represented as a regular grid of particles connected by spring-dampers, ...